OP Wiki

Ores

Ore exists in the ground as deposits (nodes). Each node holds a limited total amount; when a node is mined below its threshold it is removed and the zone regenerates new nodes up to its configured maximum. Every ore has its own page with its extraction facts, the zones it spawns in and what is made from it. How each column is used by the server, with the node-generation formulas, is in Ore fields.

Ore types

titan · crude · stermonit · imentium · liquizit · epriton · helioptris · triandlus · prismocitae · gravel · electrofruit · silgium · gammaterial · plants · energymineral · fluxore · deeptanium · deepriton · dhdt

OreAmount / extractionExtraction typeEnabler effectGeo-scan doc
titan1.5k0no5382
crude1.5k1no5383
stermonit9750no5384
imentium9750no5385
liquizit4501no5386
epriton4501no5387
helioptris4500no–
triandlus4500no–
prismocitae4500no–
gravel10no5388
electrofruit3000no–
silgium9750no5389
gammaterial1500required–
plants100no–
energymineral1001no–
fluxore1000no5842
deeptanium1.5k0no8671
deepriton4501no8699
dhdt4501no8706

Extraction type: 0 = solid (tile-by-tile with a drill), 1 = liquid (continuous pump). Enabler effect — when required, the robot needs the matching enabler effect active to extract that ore at all. How many nodes of each ore a zone maintains, and how large each node is, is on each ore's own page (the Zone parameters table there).