Open Perpetuum
A persistent-universe MMO: you pilot robots across a galaxy of zones, gather resources, build and defend power base stations (PBS), contest intrusion sites, trade, and research your way up from a starter bot to a fully fitted war machine.
New here?
- Getting started — account, character, your first robot, and how to get your first credits.
- FAQ — the tutorial, picking a faction, what to do next.
- Movement & zones — how you get around (teleports, interzones, docking).
- Gathering — ores and plants, the foundation of the economy.
What you can do
- Gathering & scanning — mine ore, harvest plants, scan for nodes
- Combat — PvP and NPC combat, damage types, loot and insurance
- NPCs & PVE hunting — ranks, weaknesses, spawns, TAPs, tactics
- Exploration — artifacts and relics under the surface
- Missions — repeatable jobs for credits, items and EP
- Movement & zones — travel, teleports, zone types
- Robots & fitting — bodies, classes and per-model stats
- Modules & fitting — the module families and fitting rules
- Production — the item lifecycle: reverse engineering, mill, prototypes
- Research — extensions and the tech tree
- Sparks — your agent's nanobot and its ability bonuses
- Items & inventory — containers, stacks, packing
- Market & trade — buy, sell and trade with other players
- Transport — hire couriers or move cargo yourself
- Shop — server-side shop items (generated table)
- Power base stations — build and run a PBS: reactors, production, defense, docking
- Outposts & SAP — outpost ownership, stability and the four SAP activity types
- Intrusion — contest sites with SAPs, raise stability, unlock facilities
- Terraforming & zone resources — how zones grow ore and plants, and terraformable zones (see the worked zone examples and gamma zone 106)
- FAQ — early-game questions and the jargon (EP, NIC, CT, EWar…)
- Lore — the setting: Nia, the Nians, the Syndicate
- Client & PC setup — running the client, multi-boxing rules, UI scaling
Data reference
- Content tables — every ore, plant, item, robot, extension, recipe, mission, tech-tree node and shop item, generated from the live database
- Zones — the full zone index, resource-generation rules and the world map (every zone on the grid with its teleport links)
Developer pages (file formats, server internals) live in Dev mode — toggle it from the top bar.