Tech tree
Tech tree nodes unlock items by spending research points (earned from kernels — see Research in the features section). A node can only be unlocked when its parent node is unlocked and the enabler extension is learned. Point types: common, hitech, industrial, newtech, nuimqol, pelistal, thelodica.
Categories
Each category is its own page with the full tree and one page per node.
| Category | Nodes | Root lines | What it unlocks |
|---|---|---|---|
| Nuimqol (faction) | 87 | 3 | Research for the Nuimqol rebel faction: its named weapons and the modules that fight alongside them. |
| Pelistal (faction) | 91 | 3 | Research for the Pelistal domain faction: its named weapons and the modules that fight alongside them. |
| Thelodica (faction) | 87 | 3 | Research for the Thelodica Clan faction: its named weapons and the modules that fight alongside them. |
| Common (first set) | 78 | 4 | The first set of standard (non-faction) modules available to every player. |
| PBS structures | 84 | 1 | Power base station capsules and construction modules — the buildings of open-world corporate play. |
| Industrial | 67 | 3 | Industrial research: reactor boosters and the modules that keep production lines moving. |
| Common (second set) | 169 | 4 | The second set of standard modules, including the named energy-transfer lines. |