OP Wiki

Deployables

Deployables are items that can be placed in the terrain to act on the zone — effect suppliers, repairers, turrets, teleports, and similar. Placing one is a corporation/privilege-gated action. The 133 non-PBS deployables are listed below, one page each: click a card to open it. The PBS structures are documented on the Power base stations page. How deployables are identified, paired capsule↔object, and which stat fields drive them is in Deployable fields.

Mobile teleports (12)

Deployable teleports a player places in the terrain (see Teleporting).

Mobile fields (6)

Deployable effect fields: ECCM, maskers and the reactor stabilizer.

Arena teleports (2)

Teleport devices that move combatants and audience between the arena and the outer zones.

Mines & bombs (7)

Deployed explosives: the landmine sizes, wall bombs, the area bomb and plant bombs.

Wall repairers (3)

Deployed repairers that heal the wall structures.

Plant seeds (13)

Seeds that grow the matching plant species when planted (see Plants).

NPC eggs (82)

Capsules that hatch an NPC unit when placed (bought in the NPC egg shop).

Gates (1)

The zone gate capsule.

Containers (1)

The deployable container capsule.

Miscellaneous (6)

Everything else that can be placed in the terrain: beacons, probes, buoys, and the test deployables.