Character
The character window (top bar → Character, top-left) is where your character's progression lives: profile, credits, the extensions (skills), and settings. Everything on this page is per character — accounts can hold several, each with its own tree. UI locations follow the client UI overview.
flowchart LR
C["Character window"] --> E["Extensions tab — skill tree"]
C --> S["Sparks — passive specialization"]
E -. "enabler extensions gate" .-> T["Tech tree unlocks"]
Extensions
The extensions tab is the character's skill tree: per-character skill levels that unlock gameplay and tune attributes — most importantly the enabler extensions required to pilot a robot class. Level 1 costs credits, every further level costs Extension Points (EP), and prerequisites gate the path.
- Main categories — the 15 categories at a glance: which categories open up which (click a box to jump to its cards)
- Extensions by category — every extension: rank, price, bonus, prerequisites
- How EP and the tech tree work: Research
Sparks
Your spark is the nanobot specialization installed on the character — while it is active its bonuses apply to every robot you pilot. Switching sparks has a cost; authorization gates the higher lines. Details in Sparks.