Content
Stat tables for every content entity, generated from the live database.
| Page | Contents |
|---|---|
| Ores | All ore types and extraction yields; per-zone node parameters on each ore page |
| Plants | Every plant species rule (growRate, fertility, spreading, fruit), per-zone fertility |
| Deployables | Deployable structures and placeables with stats |
| Robots | Every robot by class and generation, with strengths and weaknesses |
| Extensions | Full extension (skill) tree: rank, price, bonus, prerequisites |
| Tech tree | Every tech tree node: unlocked item, enabler extension, point prices |
| Missions | All missions: type, level, duration, reward fee, reward items |
| Item shop | Vendor catalog per shop location and item category, with the price in every currency |
| Recipes | Every craftable item and its components, research level |
Field meanings (what a stat column actually does) live in Formats.
Pages
- Deployables — Deployable structures and placeable items: one card per deployable, one page per deployable.
- Extensions — Every extension (character skill): the clickable category overview and one card per extension by category.
- Missions — Every mission by type and tier: reward fee, duration, and the reward items.
- Ores — All ore types and their extraction yields; the per-zone node parameters are on each ore's own page.
- Plants — Every plant species rule (growth, fertility, spreading, fruit) and the per-zone fertility settings.
- Recipes — Every craftable item, grouped by category, with its components and research level.
- Robots — How a robot is built, the robot classes, and every robot: player, hybrid, NPC and turret.
- Item shop — The fixed-price vendor catalog: what each vendor sells, at what price, and in which protection area.
- Stat reference — What the item stats mean and how big each value is: units, catalog ranges, and example items at each end of the scale.