Systems
The systems that build you up and move your value: what your robots carry, how items are made, and how goods and credits flow.
Build & grow
- Robots & fitting — Selecting your active robot, fitting modules and ammo, presets, and tints.
- Production — Turning components into items: production lines, refine, repair, reprocess, prototypes, and insurance. Full tables: Recipes.
- Research — The progression bought with research: the tech tree of per-character and per-corp unlocks.
- Character — The character window: the extensions skill tree and sparks.
Carry & trade
- Items & inventory — Your inventory: containers, packing, stacking, renaming, and special items like redeemables and goodie packs. Also: Modules & fitting — the module families and the rules of thumb.
- Market & trade — The economy: market orders, direct purchases, direct player trades, and credits. Also: Transport (shipping between bases) and the Item shop (fixed-price vendor catalog).