Play
Everything that happens out in the zones: what you gather and fight, how you get around, how you hold territory — and how you play with (or against) other players.
In the field
- Gathering — Scanning, harvesting ore and plants, and collecting resources from zones. Catalogs: Ores · Plants.
- Combat — Fighting, damage types, interference, alarms, kill reports, and SOS. Also: NPCs & PVE hunting — ranks, weaknesses, spawn types, TAPs, tactics.
- Missions — Field missions, agents, and terminals. Full table: Missions.
- Movement & zones — Zones, docking, queues, teleports, spark jumps, and gates. Also: Exploration (artifacts and relics) and Proximity probes.
Bases & sites
Corporate and endgame play: holding territory, outposts, and the intrusion mode.
- Power base stations — PBS structures: deployment, connections, territories, effects, and feeding. What you can deploy: Deployables.
- Outposts & SAP — Outpost ownership, stability, and the four SAP activity types in open-PvP space.
- Intrusion — The intrusion mode: NPC sites, SAP items, defense thresholds, facility upgrades, and stability.
With others
Playing together and in parallel: group play and communication.