Client UI overview
The client is an EVE Online-style interface: a full-screen space/zone view with floating, resizable and movable windows that can be closed and reopened at will. Wiring is per-system — see the pages linked below.
This layout is a working model provided by the project, used to describe where actions live. Exact screen names may differ slightly; the structure is the reference.
flowchart LR
subgraph Topbar["Top bar"]
direction LR
L["Left: Mail · Character ·\nCorporation · Options · Disconnect"] --- C["Center: Deploy / Dock"]
C --- R["Right: Refinery · Recycling · Repair ·\nInsurance · Market · Assignments ·\nCorp Storage · Equip …"]
end
subgraph Below["Below the bar"]
direction LR
U["Undocked: expandable zone actions\n(top-right) + status panel\n(shield / armor / energy)"]
D["Docked: the right-side categories\nare your workspace"]
end
C --> U
C --> D
The top bar
A persistent bar across the top of the screen.
| Area | Contents |
|---|---|
| Left | Main buttons: Mail, Character, Corporation, other Options, and Disconnect |
| Center | The Deploy / Dock button — your primary docked⇄undocked toggle (see movement) |
| Right | Action categories as buttons: Refinery, Recycling, Repair, Insurance, Market, Assignments (transports), Corp Storage, Equip, … |
The right-side categories open their system windows:
| Button | Opens / does | Wiki page |
|---|---|---|
| Refinery | Process raw resources into components | production |
| Recycling | Break items down into base materials | production |
| Repair | Repair damaged robots/modules | production |
| Insurance | Production/robot insurance policies | production |
| Market | Market orders and direct buys | market |
| Assignments | Transport assignments (shipments) | transport |
| Corp Storage | Corporation hangar/storage | groups |
| Equip | Fit modules and ammo on your active robot | robots |
Docked state
While docked, the right-side action categories are the main workspace: you process, trade, fit, and manage storage without leaving the base. The Deploy button undocks you into the zone (see movement for the undock preconditions).
Undocked state
While undocked (piloting your active robot in a zone):
- The top-right area gains an expandable actions button: click it and a list of extra zone actions expands downward (scanning, harvest/interact actions, zone tools — the actions documented under gathering and combat).
- The main status panel shows your robot's condition: shield, armor/hull, energy, and related combat status — the same data your combat page refers to (e.g. the "energy system intact" undock check).
- Base-only categories (refinery, market, …) are unavailable until you dock again.
Common windows
Most systems open in a standard floating window: title bar, close button, resizable edges, tab or list content. Repeated systems (inventory/containers, market, production lines) can have multiple windows open at once.
- Inventory / containers — list a container, move/stack/pack items, rename, trash — see items.
- Character window (top-left button) — profile, extensions (research), settings, credits — see getting-started and research.
- Corporation window (top-left button) — corporation info, hangar, documents, votes, bulletin — see groups.
- Mail window (top-left button) — personal and mass mail — see social.
Convention used in this wiki
- "Top bar → X" = the button named X on the top bar.
- "Undocked actions" = the expandable list at top-right while in a zone.
- Deploy/Dock button = the center top-bar toggle.