Standard assault NEXUS module
| Definition | def_standard_gang_assist_siege_module |
| Tier | T1 |
| Health | 100 |
| Volume | 0.2 |
| Mass | 10 |
| Category | Modules / Enhancements |
| Tier line | Standard assault NEXUS module (T1) → Myrmidon assault NEXUS module (T2) → Mobba assault NEXUS module (T3) → 'Scorch' assault NEXUS module (T4) |
| Note | weapon cycletime 1.0% / ext lvl |
Stats
| Field | Value |
|---|---|
| core_usage | 35 |
| cpu_usage | 85 |
| cycle_time | 10k |
| default_effect_range | 100 |
| effect_weapon_cycle_time_modifier | 0.98 |
| powergrid_usage | 35 |
Production
Produced from 5 components, research level 4 — assemble the components to build it (see Recipes for the full list):
required: 250
required: 50
required: 250
required: 50
required: 50
Component of 2 items — everything that uses it in production:
graph LR
a["Standard assault NEXUS module"]:::current
b["Myrmidon assault NEXUS module"]:::prod
a --> b
click b "/content/items/named1-gang-assist-siege-module/" "Myrmidon assault NEXUS module"
c["Myrmidon assault NEXUS module prototype"]:::prod
a --> c
click c "/content/items/named1-gang-assist-siege-module-pr/" "Myrmidon assault NEXUS module prototype"
classDef current fill:#2f9e6f,stroke:#1f6f4a,color:#ffffff
classDef prod fill:#3b6ea5,stroke:#274a75,color:#ffffff
classDef more fill:#39445a,stroke:#54658a,color:#d5dbe8